![]() ![]() Strutting the ring would kill the aesthetic of it. Not 24 different parts, but 24 parts nonetheless. You will eventually reach a point in the ring where there is no solid connection between a segment.ġ2 modules.12 connectors = 24 parts just to make the default ring. The angle required is calculated with elementary geometry.Įxcept.nodes don't connect on both ends. The angle just has to correspond to the number of sides of the n-sider(the ring). You can let people choose the number of modules by giving us differently angled connector parts. In the official iOS game you start off with an Endurance with only 6 modules in total. There is a way to make the thing more customizable. ![]() Pd.I suggest it stays separate modules, separate connectors. Landers by now are nothing but a sketch, and a pretty much the rangers need a decent overhaul, but its coming quite nice. Landers and rangers can dock from the surface of at least any minor body. The total count will be around 300 pieces or something less.Īlpha testing have show that this thing is so far totally capable of reach anything in the kerbal system and deploy stuff everywhere around. I know in the movie main engines are in the ring, and auxiliar ones are in the landers, but in this build, ions are in the ring, and more than a DOZEN of o10 are in the central section, wich is nice because the main weights and stuff are in the dead center, and the ring tends to wobble a lot if you push from the ring.ġ6 o2 RCs (6 each lander and 2 each ranger), is even more thrust of a RT10 Booster in vacuum, which is pretty ridiculous for a 15 dry-tons ship (5more t. o10's in particular is a true problem solver. Maybe u know by now that I love space probes, so instead of doing a full fledged endurance, I'm doing it in a reduced scale.Īfter several trials I decided for a combination of ions + RCS. I'm recreating a working endurance with stock parts, and the result is quite nice so far. Instead of another pityful attempt to recreate this ship ingame, where the thing destroy itself as soon as you touch the engines. ![]() Of course there is: (v1-1)-(NEW-Fixed-PNG-s) or this one: Edited Decemby Shryq On the model from the Board the Endurance, there's a little hatch on the bottom, I'd assume that slide over and reveals a Anyone who knows blender: Is there a way to make the model intersect two planes, and form vertices and edges where two faces cross? I've been trying to pretty up that model, to see if it can be used at all, but most of the pieces are open meshes just kind of smushed together, in that faces intersect, and there's no connection between the two.Īre there any mods that have a Saturn V in it? It would be really cool if we could package the launch rocket in with the ranger.ĮDIT: Durr. OOH! OOOOOOOOOH! Proof there's a docking port on the bottom of the ranger. So if anybody has money and connections to Christopher Nolan try to get BenJee access to this XD RCS ports are probably best to be done all through texturing with clever diff and nrm alignment, then, later go in and assign RCS ports over those spots in (unity I think, this is where my modding knowledge stops XD)ĮDIT: Also, I just read that about half of the shots in the movie with the interstellar used a real scale model ![]()
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