![]() ![]() The Empire’s Death Star is still under construction for a number of turns, for instance, and the Rebel’s fleet is smaller than that found in the base game. The Alliance of Rogue One is nowhere near as powerful as it is by Return of the Jedi, and neither is the Empire for that matter, so this expansion’s most immediately noticeable tactic is to nerf both side’s starting military forces. Playing as the Empire, meanwhile, meant the luxury of being able to win most military encounters at ease, but also the quietly-building stress that the more you tightened your grip, the more systems slipped through your fingers. ![]() ![]() Playing as the Alliance meant living in constant fear of being wiped out in an instant by superior forces, and most of your time was spent running covert missions and shuffling your small fleet around. Rebellion felt like classic Star Wars because both faction’s strengths (and weaknesses) played to those present in the films. Squint and you’ll be able to make out some of the new units, like TIE Strikers. Rise of the Empire expands this by not just adding the heroes and villains from Rogue One, but altering a few of the game’s rules and starting provisions to better match the tone and story of the prequel film. The base game, released in 2016, included only units and characters from Episodes IV-VI. It’s fought on two levels: players are able to send individual hero units like Darth Vader and Luke Skywalker on important missions behind enemy lines, but at the same time you’re also in control of large military forces that do battle on a strategic level, ala Risk. If you’re new to Rebellion, here’s a quick intro: it’s a big-arse board game that pits the Empire against the Alliance. ![]()
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